10:00 - 10:45 Seminars
11:15 - 12:00 Seminars
12:00 - 13:30 Lunch
13:30 - 14:15 Seminars
14:30 - 15:15 Seminars
15:45 - 17:15 Forum
10:00 - 18:00 Exhibition
This workshop will give participants an in-depth look at the design and development issues and tools necessary to develop multimedia applications. Many of the most frequently asked questions will be addressed and participants will have hands-on opportunities with some of the tools.
This workshop is aimed at video producers, script writers and instructional designers. The purpose is to examine issues in designing interactive multimedia programs ranging from interactive scripting to screen design and video compression.
Participants will get an overview of animation techniques and be shown how they can be integrated into multimedia presentations and video productions. In addition, you will be given a hands-on look at various multimedia graphics programs.
This workshop will give participants an in-depth look at the design and development issues and tools necessary to develop multimedia applications. Many of the most frequently asked questions will be addressed and participants will have hands-on opportunities with some of the tools.
Participants will get an overview of animation techniques and be shown how they can be integrated into multimedia presentations and video productions. In addition, you will be given a hands-on look at various multimedia graphics programs.
This workshop is aimed at video producers, script writers and instructional designers. The purpose is to examine issues in designing interactive multimedia programs ranging from interactive scripting to screen design and video compression.
Whether you are interested in creating your own multimedia CD-ROM, or just learning how it is done, this hands-on workshop is for you. From hardware to design, you will be shown the process and issues to consider.
CD-ROM technologies are revolutionizing the way information is stored and disseminated because they provide for mass storage of audio, compressed video, graphics, animation and computer data with exceptionally low cost replication. This workshop examines many facets of CD-ROM technologies.
Whether you are interested in creating your own multimedia CD-ROM, or just learning how it is done, this hands-on workshop is for you. From hardware to design, you will be shown the process and issues to consider.
Having trouble deciding which multimedia authoring tool you need? This hands-on workshop will present an overview of the leading multimedia authoring tools in the current market, a discussion of future trends and current pitfalls, and demonstrations of applications created in Authorware, Hypercard, IconAuthor, Tencore and Toolbook.
Internet use is growing at an unprecedented rate. It is easy to get lost on the information superhighway. Find out how to use the internet and the information highway - from the ground up. Discover Mosaic and see how this technology is revolutionizing the way we communicate. Seatbelts are mandatory.
Widely regarded as a leading authority in the field, Mr. Miller will draw on fifteen years of experience in multimedia and videodisc technologies to provide us with an insightful, provocative and entertaining overview of the industry today and its likely directions in the immediate future.
Customers are being offered many new methods of purchasing software and information. From encrypted CD- ROMs to other new media waiting in the wings. It is this new media that form the most significant promise of the information highway. Each media has its own merits making it unlikely that there will be a single winner. It is clear though, that the outcome will affect the way software is designed, marketed and consumed. What will be examined is the technology and security concepts required to make it a reality. The market forces and driving trends will also be explored in order to assess the impact and opportunities for the software and information developer.
This presentation reports on the practical experience of supporting a number of communities and projects through the use of the Internet and CD-ROM. This session includes an overview of the technologies available, their accessibility, ease of use and the impact of collaborative activities. The focus will be on practical problems that arise, the limitiations of exisiting technologies, and how these may be overcome.
Televison and video games are having a major impact on the way children learn. Some children spend as much time in front of video games as they do at school. No wonder the entertainment industry has become heavily involved in multimedia development, investing millions of dollars in computer games. With the demise of the cold war, the huge military industrial complex is also looking for new markets. This presentation will look at the implications of these changing forces on education including the risks, thrills, interactivty and the learning value of Edutainment.
No other multimedia format offers the quality, capacity, ease of use, or access speed of videodisc technology. With the move toward video compression and digital storage, many developers have ignored or forgotten the capabilities of analog videodiscs. This session will explore the many ways that videodiscs are being used in education, industry and point of purchase applications and discuss the complimentary role that laserdisc technology plays in the multimedia environment.
Panelists - TBA
The convergence of multimedia and interactive technologies has raised issues and demands on the vertical industries trying to utilize these new tools to expand their businesses. Among the types of barriers slowing down the proliferation of interactive multimedia are compatibility, interoperability and intellectual property protection. Government policy is also becoming a factor in areas unused to regulation. How the Interactive Multimedia Association and other groups are addressing these barriers and working together to meet key challenges will be the subject of this presentation.
Five years of extensive multimedia market research will be summarized, including an evolving definition of multimedia from dynamic data to interactivity. Mr. Ashton, will bring his 16 years of market research and technology application experience for companies as diverse as 3M and Microsoft to bear on the multimedia field and provide an interesting tour through the evolving markets for video games, interactive television, portable devices, and communication devices such as PDA's and PCS's. Mr. Ashton will also show how the market has segmented and provide a five year forecast for the multimedia market based on his company's research.
Familiar to many as a science reporter for CBC Television, Radio and Newsworld's Canada Live, Dr. Keenan specializes in computer security and issues of copyright. He will explore the impact of digital imaging and multimedia on copyright and distribution of materials, and take us on a challenging ride through the security issues on the multimedia information highway. Class A clearance required for this tour.
Effective educators and trainers are constantly looking at different ways of dealing with the realities and demands of today's learning environments. An educator, video producer and corporate communications specialist, Mr. Chugg will look at how today's successful educators and trainers utilize technology to develop meaningful and effective delivery strategies.
An award winning developer of visual telecommunication technologies, Mr. Calis will be discussing the need for a much easier communication system for the '90's. He will discuss: mail, fax, voice mail, E-mail, video conferencing, teleconferencing, couriers and postal service. Those who have the best information at their fingertips will be the leaders in their field.
Even with the information digital superhighway now being built, there has been much construction and destruction of other "roads" leading to the highway. This session will provide "war stories," insights and other anecdotes from industry professionals who have the scars from years on the "bleeding edge". The focus will be on the lessons learned in order to help others avoid making the same mistakes in their own multimedia travels.
Panelists - TBA
Dr. Graves is motivated by the belief that education's future depends on how effectively and efficiently it deploys information technology to improve instruction and public service. He developed the IBM Consulting Scholar Program and is Chair of Educom's National Learning Infrastructure Initiative. Dr. Graves will discuss the need to create interactive worlds which engage all human senses in learning. Moreover, he will highlight the need for educators to join forces with education's non-profit and commercial supporting cast to take advantage of computer, video networks and technologies that are driving the industrial economy into the knowledge economy along the information superhighway.
A researcher in computer supported cooperative work and groupware, Dr. Greenberg will discuss groupware design principles and system development, and how they can be used on the information highway. Collaborative real time interaction between sites across the world has amazing implications for the future. Dr. Greenberg will challenge your imagination as he demonstrates some of the possibilities.
Take a look at "the fibre optic pipe in the air" and the potential for the future of interactive television, business communications, medical applications, and distance education through the use of cellularvision. Mr. Haave will discuss the results of his company's trials of cellularvision (demonstration included) and implications for the future.
An internationally recognized Asian specialist, Dr. Kahaner is performing competitive assessments of the technology throughout Pacific Asia, with special emphasis on computing. His research is supported by the United States Office of Naval Research and the National Institute of Standards and Technology. This presentation will highlight multimedia and virtual reality developments in Japan, and discuss Dr. Kahaner's goal of developing technology based information services focused on activities in the Asian region that will be of strategic and business value to both Westerners and Asians.
Virtual Reality is a new medium which uses real time graphics and interactivity. Through the art and virtual environments project, the Banff Centre became one of the foremost institutions for the study of virtual reality. Over the course of 2 years, eight internationally renowned groups of artists have developed unique and provocative virtual reality works. This presentation will highlight those works and their implications.
Panelists - TBA
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Margaret-Anne Stroh
The University of Calgary (OVC)
1833 Crowchild Trail N.W.
Calgary, Alberta T2M 4S7
Phone:
Toll free: 1 800 265-2494
Calgary: 220-6229
Edmonton: 481-7017
Fax (available 24 hours):
Calgary: (403) 284-4184
Edmonton: (403) 486-3301
Click here to download the CMMS94 brochure in Adobe PostScript for printing.
University of Calgary, Knowledge Science Institute, LINCS Project (Learning through Interactive Networks for Collaboration and Simulation)
katz@acs.ucalgary.ca